//             ______________________
//___________.( h0lmGUIv4.1 by h0lm ).___________
//
// sample animation script
//
//
// commands:
//	Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
//		variables:
//			FgColor
//			BgColor
//			Position
//			Size
//			Blur		(hud panels only)
//			TextColor	(hud panels only)
//			Ammo2Color	(hud panels only)
//			Alpha		(hud weapon selection only)
//			SelectionAlpha  (hud weapon selection only)
//			TextScan	(hud weapon selection only)
//
//		interpolator:
//			Linear
//			Accel - starts moving slow, ends fast
//			Deaccel - starts moving fast, ends slow
//			Spline - simple ease in/out curve
//			Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
//			Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
//
//	RunEvent <event name> <start time>
//		starts another even running at the specified time
//
//	StopEvent <event name> <start time>
//		stops another event that is current running at the specified time
//
//	StopAnimation <panel name> <variable> <start time>
//		stops all animations refering to the specified variable in the specified panel
//
//	StopPanelAnimations <panel name> <start time>
//		stops all active animations operating on the specified panel
//
//  SetFont <panel name> <fontparameter> <fontname from scheme> <set time> 
//
//	SetTexture <panel name> <textureidname> <texturefilename> <set time>
//
//  SetString <panel name> <string varname> <stringvalue> <set time>

event LevelInit
{
	Animate HudAccount			"TextColor" "HudMaxHealthColor" Linear 0.0 0.01
}

event OpenWeaponSelectionMenu
{
	StopEvent CloseWeaponSelectionMenu	0.0
	StopEvent WeaponPickup				0.0

	// make the display visible
	Animate HudWeaponSelection Alpha 		"70"		Linear 0.0 0.1
	Animate HudWeaponSelection SelectionAlpha 	"255"	Linear 0.0 0.1
	Animate HudWeaponSelection FgColor		"0 128 255 70"	Linear 0.0 0.1
	//Animate HudWeaponSelection TextColor	"BrightFg"	Linear 0.0 0.1
	Animate HudWeaponSelection TextScan		"1" 		Linear 0.0 0.1
}

event CloseWeaponSelectionMenu
{
	StopEvent CloseWeaponSelectionMenu	0.0
	StopEvent WeaponPickup				0.0

	// make the display visible
	Animate HudWeaponSelection Alpha 		"70"		Linear 0.0 0.1
	Animate HudWeaponSelection SelectionAlpha 	"255"	Linear 0.0 0.1
	Animate HudWeaponSelection FgColor		"0 128 255 70"	Linear 0.0 0.1
	//Animate HudWeaponSelection TextColor	"BrightFg"	Linear 0.0 0.1
	Animate HudWeaponSelection TextScan		"1" 		Linear 0.0 0.1
}


event MenuOpen
{
	StopEvent	MenuClose 0.0 

	// fade in
	Animate HudMenu Alpha 		"255"		Linear 0.0 0.1
	Animate HudMenu SelectionAlpha 	"255"		Linear 0.0 0.1
	Animate HudMenu FgColor		"FgColor"		Linear 0.0 0.1
	Animate HudMenu MenuColor		"MenuColor"	Linear  0.0 0.1
	Animate HudMenu ItemColor		"ItemColor"	Linear 0.0 0.1
	Animate HudMenu TextScan		"1"		Linear 0.0 0.1

	// Undo any blur
	Animate HudMenu		Blur		"1"			Linear	0.0		0.01
}

event MenuClose
{	
	// Hide it
	Animate HudMenu Alpha 		"0" Linear 0.0 1
	Animate HudMenu SelectionAlpha 	"0" Linear 0.0 1
	Animate HudMenu FgColor		"0 0 0 0" Linear 0.0 1
	Animate HudMenu MenuColor		"0 0 0 0" Linear 0.0 1
	Animate HudMenu ItemColor		"0 0 0 0" Linear 0.0 1
}

event MenuPulse
{
	Animate HudMenu		Blur		"7"			Linear	0.0		0.1
	Animate HudMenu		Blur		"2"			Deaccel	0.1		0.1
	Animate HudMenu		Blur		"7"			Linear	0.2		0.1
	Animate HudMenu		Blur		"2"			Deaccel	0.3		0.1
	Animate HudMenu		Blur		"7"			Linear	0.4		0.1
	Animate HudMenu		Blur		"2"			Deaccel	0.5		0.1
	Animate	HudMenu		Blur		"1"			Deaccel	0.6		0.4
}

event TimerIncrement
{
	Animate HudRoundTimer		Blur		"7"			Linear	0.0	0.1
	Animate HudRoundTimer		Blur		"2"			Deaccel	0.1		0.8
	Animate	HudRoundTimer		Blur		"0"			Deaccel	1.1		1.5
}

event TimerDecrement
{
	Animate HudRoundTimer		Blur		"7"			Linear	0.0	0.1
	Animate HudRoundTimer		Blur		"2"			Deaccel	0.1		0.8
	Animate	HudRoundTimer		Blur		"0"			Deaccel	1.1		1.5
}


event ResourceIncrement
{
	Animate HudHistoryResource		Blur			"3"			Linear	0.0	0.0
	Animate HudHistoryResource		PulseAmount		"0"			Linear	0.0	0.01
	Animate HudHistoryResource		Blur			"1"			Deaccel	0.1	1.5
	Animate HudHistoryResource		PulseAmount		"1"			Linear	0.1	2
	Animate HudHistoryResource		PulseAmount		"0"			Linear	2	2
}

event ResourceDecrement
{
	Animate HudHistoryResource		Blur			"7"			Linear	0.0	0.0
	Animate HudHistoryResource		PulseAmount		"0"			Linear	0.0	0.01
	Animate HudHistoryResource		Blur			"1"			Deaccel	0.1	1.5
	Animate HudHistoryResource		PulseAmount		"1"			Linear	0.1	2
	Animate HudHistoryResource		PulseAmount		"0"			Linear	2	2
}

event ResourcePickup
{
	Animate HudHistoryResource	Alpha			"255"			Linear	0	0
	Animate HudHistoryResource	Position		"80 r40"		Linear	0	0
	Animate HudHistoryResource	Position		"80 r120"		Deaccel	0	1
	Animate HudHistoryResource	Blur			"7"			Deaccel 0	0.2
	Animate HudHistoryResource	Alpha			"0"			Deaccel	.8	0.2
	Animate	HudHistoryResource	Blur			"1"			Deaccel	0.2	0.3
}

event PrimaryAmmoIncrement
{
}

event PrimaryAmmoDecrement
{
	Animate HudAmmo2		FgColor	"HudHealthFlash"	Linear 0.0 0.01
	Animate HudAmmo2		FgColor	"HudHealthNormal"	Flicker 0.3 0.0 0.8	
}

event PrimaryAmmoEmpty
{
	Animate HudAmmo2  FgColor "HudMoneyMinus" Linear 0.0 0.0001
	Animate HudAmmo2  FgColor "HudColor"   Accel 0.0 3.0
}


event SecondaryAmmoIncrement
{
}

event SecondaryAmmoDecrement
{
	Animate HudAmmo2		FgColor	"HudHealthFlash"	Linear 0.0 0.01
	Animate HudAmmo2		FgColor	"HudHealthNormal"	Flicker 0.3 0.0 0.8	
}

event SecondaryAmmoEmpty
{
	Animate HudAmmo2  FgColor "HudMoneyMinus" Linear 0.0 0.0001
	Animate HudAmmo2  FgColor "HudColor"   Accel 0.0 3.0
}

event ShowPrimaryAmmoClipShowSecondaryAmmo
{
	// Turn on secondary
	Animate HudAmmo2		Alpha		"255"	Linear	0.0		0.4
	// Turn on secondary
	Animate HudAmmo2		Alpha		"255"	Linear	0.0		0.4

	// Move primary to left
	Animate HudAmmo2			Position	"r125 400"	Deaccel	0.0		0.4
	Animate HudAmmo2		Position	"r55 400"	Deaccel	0.0		0.4

}

event ShowPrimaryAmmoClipHideSecondaryAmmo
{
	// Turn off secondary
	Animate HudAmmo2		Alpha		"0"	Linear	0.0		0.4
	// Turn on secondary
	Animate HudAmmo2		Alpha		"255"	Linear	0.0		0.4

	// Move primary to left
	Animate HudAmmo2			Position	"r100 400"	Deaccel	0.0		0.4
	Animate HudAmmo2		Position	"r30 400"	Deaccel	0.0		0.4
}

event HidePrimaryAmmoClipShowSecondaryAmmo
{
	// Turn on secondary
	Animate HudAmmo2		Alpha		"255"	Linear	0.0		0.4
	// Turn off secondary
	Animate HudAmmo2		Alpha		"0"	Linear	0.0		0.4

	// Move primary to left
	Animate HudAmmo2			Position	"100 400"	Deaccel	0.0		0.4
	Animate HudAmmo2		Position	"r30 400"	Deaccel	0.0		0.4
}

event HidePrimaryAmmoClipHideSecondaryAmmo
{
	// Turn off secondary
	Animate HudAmmo2		Alpha		"0"	Linear	0.0		0.4
	// Turn off secondary
	Animate HudAmmo2		Alpha		"0"	Linear	0.0		0.4

	// Move primary to left
	Animate HudAmmo2			Position	"r70 400"	Deaccel	0.0		0.4
	Animate HudAmmo2		Position	"r30 400"	Deaccel	0.0		0.4
}

//activecolor - instantly turn red, fade back to yellow
event AccountMoneyRemoved
{
	Animate HudAccount		FgColor	"HudMoneyMinus" Linear 0.0 0.0001
	Animate HudAccount		FgColor	"HudMaxHealthColor" Accel 0.0 0.5

	Animate	HudAccount		Ammo2Color "HudMoneyMinus" Linear 0.0 0.0001
	Animate HudAccount		Ammo2Color "0 0 0 0" Accel 0.0 3.0
	
	Animate HudAccount		Blur	"7"			Deaccel 0.0 0.2
	Animate HudAccount		Blur	"1"			Deaccel 0.2 0.3
}

//activecolor - instantly turn green, fade back to yellow
event AccountMoneyAdded
{
	Animate HudAccount		FgColor	"HudMoneyMinus" Linear 0.0 0.0001
	Animate HudAccount		FgColor	"HudMaxHealthColor" Accel 0.0 0.5

	Animate HudAccount		Ammo2Color "HudMoneyPlus" Accel 0.0 0.0001
	Animate HudAccount		Ammo2Color "0 0 0 0" Accel 0.0 3.0
	
	Animate HudAccount		Blur	"7"			Deaccel 0.0 0.2
	Animate HudAccount		Blur	"1"			Deaccel 0.2 0.3
}

event AccountMoneyInvisible
{
	Animate HudAccount		FgColor	"0 128 255 255" Accel 0.0 0.0001 //"OrangeDim"
	Animate HudAccount		Ammo2Color "0 0 0 0" Accel 0.0 0.0001
}

event HealthRestored
{
	StopPanelAnimations HudHealth	0.0
	Animate HudHealth		FgColor	"HudMaxHealthColor"	Linear 0.0 0.01
	Animate HudHealth		Blur	"7"			Deaccel 0.0 0.2
	Animate HudHealth		Blur	"1"			Deaccel 0.2 1.0
}

event HealthTookDamage
{
	Animate HudHealth		FgColor	"HudHealthFlash"	Linear 0.0 0.01
	Animate HudHealth		FgColor	"HudHealthNormal"	Flicker 0.3 0.0 0.8
	Animate HudHealth		Blur	"7"			Deaccel 0.0 0.2
	Animate HudHealth		Blur	"1"			Deaccel 0.2 0.3
}

event HealthLow
{
	Animate HudHealth		FgColor	"HudIcon_Red"		Linear 0.0 0.1
	Animate HudHealth		FgColor	"OrangeDim"		Pulse 2000 0.1 1000.0
}

event HintMessageShow
{
	// show the hints
	Animate HudHintDisplay Alpha	255 Linear 0.0 0.5
	Animate HudHintDisplay FgColor	"HintMessageFg"		Linear 0.0 0.01

	// hide the panel after a while	
	Animate HudHintDisplay Alpha	0 Linear 6.0 1.0
}

event HintMessageHide
{
	Animate HudHintDisplay Alpha	0 Linear 0.0 0.5
}

event HintMessageLower
{
	Animate HudHintDisplay YOffset	"60"		Deaccel	0.0		0.01
}

event HintMessageRaise
{
	Animate HudHintDisplay YOffset	"0"		Deaccel	0.0		0.4
}

event KeyHintMessageShow
{
	// show the hints
	Animate HudHintKeyDisplay Alpha	255 Linear 0.0 0.5
	Animate HudHintKeyDisplay FgColor	"HintMessageFg"		Linear 0.0 0.01

	// hide the panel after a while	
	Animate HudHintKeyDisplay Alpha	0 Linear 6.0 1.0
}

event KeyHintMessageHide
{
	Animate HudHintKeyDisplay Alpha	0 Linear 0.0 0.5
}

event MapOff
{
	Animate overview Position "0 0" Linear 0.0 0.001
	Animate overview Size "0 0" Linear 0.0 0.001
}

event MapZoomToSmall
{
	Animate overview Position "16 16" Linear 0.0 0.001
	Animate overview Size "160 120" Linear 0.0 0.001
	
	StopAnimation overview zoom 0.0
	Animate overview zoom "1.0" Linear 0.0 0.0001
	Animate overview zoom "3.0" Linear 0.0001 0.001
}

event MapZoomToLarge
{
	Animate overview Position "c-300 20" Linear 0.0 0.001
	Animate overview Size "600 440" Linear 0.0 0.001
	
	StopAnimation overview zoom 0.0
	Animate overview zoom "1.0" Linear 0.0 0.001
}
//________________________________________________
//'( h0lmGUIv4.1 by h0lm )'
//             