Version 1.1.1
-fixed issue with music layering if you get the quick berry strat in 5B
-minor dialog edits in credits

Version 1.1.0
-requires v1.0.1 of QuickieMountain2Audio
	-updates event priority of music to highest
	-changes ECCClocktower from layer based to progress based progression
	-added randomizer safe versions of highly dynamic music
	-adjusted volume levels slightly
-added filler rooms in screen transitions to 4A,5A, and 5B
-added coins to 4B and 3C
-shortened the final barrier of 5B by 1 tile to the left
-added a jump through to the first jelly shelljump in 2B
-added a music fade trigger to 5C that resets the escape parameter if you die within the fade out
-changed the music triggers in 1B and it's sound test room in Credits to support progress based music instead of layer based
-shortened the first dash block in 1B to reduce lag
-removed the number of spinners in 5A to reduce lag
-added randomizer support thanks to Bigkahuna!
-removed spinner above spring in 2A

Version 1.0.5

-QMHelper update
-Minor visual changes getting to 4B berry room
-Typo fix
-moved one (1) spinner in 3A

Version 1.0.4

-Theo and jelly collect coins now :)

Version 1.0.3

-Updated QMHelper to be compatible with all PC copies of Celeste
-Changed how vertical pipes work to fix pixel issues on the top of them (required small adjustment to pipe locations)
-Added a door at the end of 3A to prevent you from going backwards after the H
-Adjusted berry room indicators in 1A and 4A
-Fixed typo in 5A berry text
-Added spawn points from berry rooms in 4A and 2C
-Added berry blocker in 1C berry room
-Fixed 4A berry room continuity
-Fixed visual artifacts in Prologue if you are playing with screen shake
-Changed 2A berry entrance so you can enter multiple times per load
-Adjusted vertical location of throw Theo coin indicators in 3A
-Adjusted filler room to remove confusion on way to 3B berry room


Version 1.0.2

-Fixed crash if running OpenGL version of Celeste

Version 1.0.1

-Fixed issue where 5C loaded into the wrong core state if you died with the golden berry
-Fixed typo in Sound Test room


Version 1.0.0

-Launch release!

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Thank you so much to everyone who helped us make this custom map pack happen, from our two dozen playtesters, to the Edge Case Collective for giving us a space to make and showcase the first Quickie Mountain, to EXOK games for making Celeste such a fun and phenominal game! A full list of credits are playable in game. A special thank you to euni for code modding so many things that elevated this map beyond what we expected.

If you would like to play the first Quickie Mountain, which is a single A and B side inspired by the very first levels in Quickie World and Quickie World 2, you can download it from GameBanana here: https://gamebanana.com/maps/210730

The soundtracks to Quickie Mountain 2 is available for free download from Bandcamp here: https://beanjammin.bandcamp.com/album/quickie-mountain-2-2

If you would like to play the orignial Super Mario World romhacks Quickie World and Quickie World 2 by Valdio, you can download them from SMW Central here: https://www.smwcentral.net/?p=section&s=smwhacks&f%5Bname%5D=quickie+world&f%5Bauthor%5D=&f%5Btags%5D=&f%5Bdemo%5D=&f%5Bfeatured%5D=&f%5Bdescription%5D=

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Thank you for playing!