# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

#MOD NAME

flowerhouse_QM2= Quickie Mountain 2
flowerhouse_QM2_0_QM2Welcome= Prologue
flowerhouse_QM2_1_TerminalVelocity= Rebounding
flowerhouse_QM2_2_GlitchcatLake= Freezeflame Isle
flowerhouse_QM2_3_HotPotato= Animal Farm
flowerhouse_QM2_4_TakeFive= Calculated Maneuvers
flowerhouse_QM2_5_SawrfingCastle= Badeline's Castle
flowerhouse_QM2_6_Credits= Credits Warp

#B-SIDES

flowerhouse_QM2_1_TerminalVelocity_remix= (Glitch Mix)
flowerhouse_QM2_1_TerminalVelocity_remix_artist= Bean Jammin
flowerhouse_QM2_2_GlitchcatLake_remix= (CORE Mix)
flowerhouse_QM2_2_GlitchcatLake_remix_artist= Bean Jammin
flowerhouse_QM2_3_HotPotato_remix= (Tropical Mix)
flowerhouse_QM2_3_HotPotato_remix_artist= Bean Jammin
flowerhouse_QM2_4_TakeFive_remix= (Elusive Mix)
flowerhouse_QM2_4_TakeFive_remix_artist= Bean Jammin
flowerhouse_QM2_5_SawrfingCastle_remix= (Ruined Mix)
flowerhouse_QM2_5_SawrfingCastle_remix_artist= Bean Jammin

#SPECIAL WORDS

MADELINE=			{# F94A4A}{savedata Name}{#}
THEO=				{# FF9523}Theo{#}
CELESTE_MOUNTAIN=		{# 96EFFF}Celeste Mountain{#}
CELESTE=			{# 96EFFF}Celeste{#}
QW=				{# 96EFFF}Quickie World{#}
QW2=				{# 96EFFF}Quickie World 2{#}
QM=				{# 96EFFF}Quickie Mountain{#}
QM2=				{# 96EFFF}Quickie Mountain 2{#}
SMW=				{# F94A4A}SMW{#}
MARIO=				{# F94A4A}Super Mario World{#}

#POSTCARDS

flowerhouse_QM2_1_TerminalVelocity_POSTCARD= {+MADELINE} Start!
flowerhouse_QM2_2_GlitchcatLake_POSTCARD= We recommend completing all of the {N}A-Sides before starting any B-Sides{n}if you are unfamiliar with advanced movement.{n}{n}Everything you will need to know will be taught to you!
flowerhouse_QM2_3_HotPotato_POSTCARD= {#ff1144}Strawberries{#} are {# 639CFF}well hidden{#}, {n}but not challenging to get.{n}{n} They’re kept in safe places that we made to thank our friends!
flowerhouse_QM2_4_TakeFive_POSTCARD= Ya like jazz?
flowerhouse_QM2_5_SawrfingCastle_POSTCARD= {# F94A4A}Did You Know?{#}{n}Most climbing mishaps{n}occur due to exhaustion.{n}{n}Remember to take regular breaks!

#CHECKPOINTS

#Terminal Velocity
flowerhouse_QM2_1_TerminalVelocity_2a= Terminal Velocity
flowerhouse_QM2_1_TerminalVelocity_2b= ...And Back Again

#Glitchcat Lake
flowerhouse_QM2_2_GlitchcatLake_2a= Torpedo Kevin
flowerhouse_QM2_2_GlitchcatLake_2b= Save the Animals

#Hot Potato
flowerhouse_QM2_3_HotPotato_2a= THEO IS HERE
flowerhouse_QM2_3_HotPotato_2b= Dire Docks

#Take Five
flowerhouse_QM2_4_TakeFive_2a= Doo BeDoo BeDoo
flowerhouse_QM2_4_TakeFive_2b= Unstoppable Forces

#Sawfrig Castle
flowerhouse_QM2_5_SawrfingCastle_2a= Battle for the Orb
flowerhouse_QM2_5_SawrfingCastle_2b= Level Up!

#POEMS

poem_flowerhouse_QM2_1_TerminalVelocity_A= Donut Chasm
poem_flowerhouse_QM2_1_TerminalVelocity_B= ECC Clocktower
poem_flowerhouse_QM2_1_TerminalVelocity_C= Ground Control

poem_flowerhouse_QM2_2_GlitchcatLake_A= Sirius Bay
poem_flowerhouse_QM2_2_GlitchcatLake_B= Birdo Volcano
poem_flowerhouse_QM2_2_GlitchcatLake_C= Elemental Changes

poem_flowerhouse_QM2_3_HotPotato_A= Field Trip
poem_flowerhouse_QM2_3_HotPotato_B= Pufferfish Paradise
poem_flowerhouse_QM2_3_HotPotato_C= Seeker City

poem_flowerhouse_QM2_4_TakeFive_A= Take Five
poem_flowerhouse_QM2_4_TakeFive_B= Elusive Cavern
poem_flowerhouse_QM2_4_TakeFive_C= Lady Luck

poem_flowerhouse_QM2_5_SawrfingCastle_A= Mineral Mine
poem_flowerhouse_QM2_5_SawrfingCastle_B= Castle Ruins
poem_flowerhouse_QM2_5_SawrfingCastle_C= Celestial Shadow


# AREA COMPLETE

	AREACOMPLETE_COMPLETE_NORMAL=		Chapter Complete
	AREACOMPLETE_NORMAL_FULLCLEAR=		Chapter Clear
	AREACOMPLETE_BSIDE=			B-Side Complete
	AREACOMPLETE_CSIDE=			C-Side Complete
	MOUNTAIN_COMPLETE_NORMAL=		Complete
	MOUNTAIN_COMPLETE_NORMAL_FULLCLEAR=	Clear
	MOUNTAIN_COMPLETE_BSIDE=		B-Side Complete
	MOUNTAIN_COMPLETE_CSIDE=		C-Side Complete

#BIRD TUTORIALS

flowerhouse_QM2_HYPERDASH= HYPERDASH
flowerhouse_QM2_WAVEDASH= WAVEDASH

#SPEAKERBOX

QM2_Intro= After reaching the summit of {+CELESTE_MOUNTAIN}, {n}{+MADELINE} ventures off to a new fictional world {n} in search of her next challenge!{3}

QM2_CelesteComm= Thank you to the {+CELESTE} speedrunning and mapping community for creating an environment for us to create, playtest, and release this custom map!
We are grateful to every person who answered our questions, gave us advice, and who played and enjoyed the original {+QM}!

QM2_ECC= The original {+QM} was made for the month-long Glitches are Queer Game Jam hosted by the Edge Case Collective.
ECC is a streaming group of creative queers playing, building, and breaking games in interesting ways.
It was always on our bucket list to make a game, and we are thankful to ECC for giving us the push to make it happen!

QM2_comet= Welcome to funnyocmetsecretroom! Comet625 is one of the best {+CELESTE} speedrunners out there and best illustrator of important events in American history.
Thank you for your precise eye, willingness to share your knowledge and strats, and all the laughs in voice chat!

QM2_cats= Cats of the Community!

QM2_garbi= GarbiTheGlitcheress is an advocate for unloved games and an extremely talented {+MARIO} and {# FF9523}Super Metroid{#} romhack speedrunner.
She also embodies sugar, spice, and everything nice as a member of {# 7BD838}The Powerpuff Girls{#} speedrunning community!
Will you save the animals?

QM2_kaizo= The {+MARIO} community is a place we are happy to be a part of thanks to many incredible {+SMW} creators.
Thanks for getting us through our workdays, cultivating an inclusive space, and being an example for the {+CELESTE} mapping community to aspire to!

QM2_GREG= GREG IS HERE! Meet GREG, the mascot and primary antagonist from the 2019 indie top-down adventure game {# 639CFF}EAT GIRL{#} by tesselode.
Shoutouts to the {# 639CFF}EAT GIRL{#} speedrunning community!

QM2_euni= Euni is one of the most knowledgeable people we have ever met, especially about {# 96EFFF}Celetse{#}.
As an expert TASer and skilled code modder, euni gave us countless suggestions that helped make this map what it is.
As they once said, "not fond day they but at the point in d booking priming there's svvvn into going to."
We appreciate you for everything you've done!
QM2_snail={anchor bottom} Yahaha! You found me!
You are Super Dash player!

QM2_hoenn= So much of this map could not exist without the wonderful people in the Hoenn Region discord!
Thank you all for the chats, convincing us to play {n}{# 7BD838}Frog Fractions{#}, and all the nonsense that’s {n}pinned in text chat!

QM2_fell= It’s Fellthekerlceleste!!! Fell is an extremely talented {+CELESTE} and {# FF9523}Super Monkey Ball{#} speedrunner.
Fell suggested many improvements for the {+QM2} speedrun. We are so grateful for your keen eye and encouragement throughout development!

QM2_catra= {~}Hey {+MADELINE}.{/~}

QM2_carrie= Carrie, aka carrarium, is a shining star in the {+CELESTE} community. Her talent, dedication, and passion for the game are nearly unmatched.
Thank you for your kind words, inclusive community, and reminder to look around and enjoy the hike.

QM2_camp= Welcome to {# 66ea3a}Camp Ratpack{#}!
We hope you enjoy the hike!

QM2_oppen= Oppen_heimer is an up and coming chess {~}professional{/~} and phenomenal {+CELESTE} custom map maker.
Oppen’s ability to see camera improvements and design tweaks has increased the quality of our levels dramatically.
We appreciate your guidance as an experienced map maker! 

QM2_ame= Welcome to the Mineral Mine, {n}home to Amethyst_Rocks.
Ame is a {+MARIO} streamer {n}who introduced us to kaizo romhacking, {n}and this map would not exist without her.
Thank you for being a phenomenal streamer, {n}LGBTQ+ advocate, and most of all, incredible friend. 

QM2_EXOK= None of this would be possible without Extremely OK Games, the developers of {+CELESTE}.
Thank you to Maddy, Noel, Pedro, Amora, Kevin, and Lena for making a game that has changed many people's lives for the better. 

QM2_valdio= Valdio is the creator of the iconic {+MARIO} Romhacks {+QW} and {+QW2}, which are the direct inspiration for this custom map!
The {+QW} series is known for its {n}incredible level design and for being {n}a fantastic entryway into {+SMW} kaizo. 

QM2_WhiteMothEnd=
You
are
a
super
player!

#SOUND TEST

QM2_SoundTest= {anchor bottom}Welcome to the Sound Test room! {n}All of the cover music for this map was {n}made by {# 639CFF}BeanJammin{#}!
Listen to a track by entering each level's room. {n}Interact with the cassette to receive track information.

QM2_Cas1A= Donut Chasm {n} "Athletic Theme" from Super Mario World {n} by Koji Kondo

QM2_Cas1B= ECC Clocktower {n} "Clocktower" from Castlevania: Circle of the Moon {n} by Taro Kudo

QM2_Cas1C= Ground Control {n} "Moon Theme" from Ducktales {n} by Hiroshige Tonomura

QM2_Cas2A= {anchor bottom}Sirius Bay {n} "Sophia" from Gimmick! {n} by Masashi Kageyama

QM2_Cas2B= {anchor bottom}Birdo Volcano {n} "CORE" from UNDERTALE {n} by Toby Fox

QM2_Cas2C= Elemental Changes {n} "Underground Theme" from Super Mario World {n} by Koji Kondo

QM2_Cas3A= {anchor bottom}Field Trip {n} "Weapons Factory" from Super Mario RPG {n} by Yoko Shimomura

QM2_Cas3B= {anchor bottom}Pufferfish Paradise {n} "Cloudy Beach" {n} by Maxodex

QM2_Cas3C= Seeker City {n} "Stardust Speedway" from Sonic CD {n} by Naofumi Hataya

QM2_Cas4A= {anchor bottom}Take Five {n} "Take Five" {n} by Dave Brubeck

QM2_Cas4B= {anchor bottom}Elusive Cavern {n} "Underground Zone" from Sonic the Hedgehog 2 {n} by Naofumi Hataya and Masafumi Ogata

QM2_Cas4C= Lady Luck {n} "Seeking the Holy Sword" from Sword of Mana {n} by Kenji Ito

QM2_Cas5A1= {anchor bottom}Mineral Mine {n} "Bowser's Castle" x "Resurrections" {n} by Koji Kondo / Lena Raine

QM2_Cas5A2= Mineral Mine {n} "Bowser's Castle" x "Confronting Myself" {n} by Koji Kondo / Lena Raine

QM2_Cas5B= {anchor bottom}Castle Ruins {n} "Vs. Susie" from DELTARUNE {n} by Toby Fox

QM2_Cas5C= Celestial Shadow {n} "Potential for Anything" from VVVVVV {n} by Magnus Palsson

# THEO DIALOG

QM2_TheoIntro=
[THEO right excited]
Hey {+MADELINE}! Thanks for visiting me at my summer job!
Welcome to the {# 7BD838}Cariboo Zoo{#}!

[MADELINE left normal]
Hi {+THEO}! I can’t wait to see all the exhibits!

[THEO right normal]
I’ll give you the {~}grand tour{/~}!

[THEO right thinking]
Then... can you help me get to my car?

[MADELINE left upset]
I won’t even ask what happened this time. 

QM2_Theo1=
[THEO left normal]
Here’s the observatory! Or is it the aquarium?

QM2_Theo2=
{anchor bottom}
[THEO right excited]
Meet the triplets: Kevin, Kevin, and Kevin!

QM2_Theo2a=
{anchor bottom}
[THEO right wtf]
Uhh... what are you doing up there, {+MADELINE}?

QM2_Theo3=
[THEO left excited]
Circle friendo!

QM2_Theo4=
[THEO left yolo]
H!

QM2_Theo5=
[THEO left worried]
Look out!

QM2_Theo6=
[MADELINE left surprised]
{*}What IS that thing??{/*}

QM2_Theo6a=
[THEO left excited]
{~}Hi GREG!{/~}

QM2_Theo7=
[THEO left yolo]
{~}YOLOOO{/~}


#CATS
QM2_sirius= {anchor bottom}Sirius
QM2_ace= {anchor bottom}Ace
QM2_beckett= {anchor bottom}Beckett
QM2_morsel= {anchor bottom}Morsel
QM2_spencer= {anchor bottom}Spencer
QM2_willy= {anchor bottom}Willy
QM2_orionarchie= {anchor bottom}Orion and Archie
QM2_frick= {anchor bottom}FRICK
QM2_pet= You pet the cat.
